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	<title>MistFyre</title>
	<atom:link href="http://mistfyre.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://mistfyre.com</link>
	<description>Role Playing Games meet the Web</description>
	<pubDate>Tue, 16 Dec 2008 06:02:26 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>torn about which library to use</title>
		<link>http://mistfyre.com/2008/11/04/torn-about-which-library-to-use/</link>
		<comments>http://mistfyre.com/2008/11/04/torn-about-which-library-to-use/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:03:52 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=70</guid>
		<description><![CDATA[I&#8217;m torn. I used to use yui 2.x when I worked at Yahoo, and in my current job I use jQuery quite a bit. I&#8217;m currently basing my coding on yui3, but I&#8217;m torn because it&#8217;s an uphill battle to learn this new hybrid library. I just want to get to the part where I [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">I</span>&#8217;m torn. I used to use yui 2.x when I worked at Yahoo, and in my current job I use jQuery quite a bit. I&#8217;m currently basing my coding on yui3, but I&#8217;m torn because it&#8217;s an uphill battle to learn this new hybrid library. I just want to get to the part where I design the game, not learn a whole new library. However it may be that betting on YUI3 will help future proof my code somewhat, whereas I could be alot more productive using jQuery. Which should I use?</p>
]]></content:encoded>
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		<item>
		<title>Mistfyre update - constant velocity thanks to Matt Sweeney&#8230;</title>
		<link>http://mistfyre.com/2008/10/14/mistfyre-update-constant-velocity-thanks-to-matt-sweeney/</link>
		<comments>http://mistfyre.com/2008/10/14/mistfyre-update-constant-velocity-thanks-to-matt-sweeney/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 06:29:23 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=68</guid>
		<description><![CDATA[http://mistfyre.com/test002/ 
Our barbarian walks around now with a constant velocity thanks to YUI guru Matt Sweeney. I dug around and found this code snippet in the YUI forums:
http://tech.groups.yahoo.com/group/ydn-javascript/message/39201
]]></description>
			<content:encoded><![CDATA[<p><a href="http://mistfyre.com/test002/"><span class="drop">h</span>ttp://mistfyre.com/test002/ </a></p>
<p>Our barbarian walks around now with a constant velocity thanks to YUI guru Matt Sweeney. I dug around and found this code snippet in the YUI forums:</p>
<p><a href="http://tech.groups.yahoo.com/group/ydn-javascript/message/39201">http://tech.groups.yahoo.com/group/ydn-javascript/message/39201</a></p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/10/14/mistfyre-update-constant-velocity-thanks-to-matt-sweeney/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Character movement!</title>
		<link>http://mistfyre.com/2008/10/13/character-movement/</link>
		<comments>http://mistfyre.com/2008/10/13/character-movement/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 08:32:09 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/2008/10/13/character-movement/</guid>
		<description><![CDATA[After spending a bit of time coding tonight we have a character moving around when you click! No collision detection yet, but finally some forward momentum!
]]></description>
			<content:encoded><![CDATA[<p><span class="drop">A</span>fter spending a bit of time coding tonight we have a character moving around when you click! No collision detection yet, but finally some forward momentum!</p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/10/13/character-movement/feed/</wfw:commentRss>
		</item>
		<item>
		<title>MystFire update - we have tiles!</title>
		<link>http://mistfyre.com/2008/09/28/mystfire-update-we-have-tiles/</link>
		<comments>http://mistfyre.com/2008/09/28/mystfire-update-we-have-tiles/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 05:52:32 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=61</guid>
		<description><![CDATA[http://mistfyre.com/test001/ 
I had a bit of time tonight and I managed to pull together some code to display tiles.  There&#8217;s a long way to go, but progress is being made.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://mistfyre.com/test001/"><span class="drop">h</span>ttp://mistfyre.com/test001/ </a></p>
<p>I had a bit of time tonight and I managed to pull together some code to display tiles.  There&#8217;s a long way to go, but progress is being made.</p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/28/mystfire-update-we-have-tiles/feed/</wfw:commentRss>
		</item>
		<item>
		<title>MistFyre development journal. Talking about building a pbbg rpg&#8230;</title>
		<link>http://mistfyre.com/2008/09/25/mistfyre-development-journal-talking-about-building-a-pbbg-rpg/</link>
		<comments>http://mistfyre.com/2008/09/25/mistfyre-development-journal-talking-about-building-a-pbbg-rpg/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 06:19:51 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=59</guid>
		<description><![CDATA[I&#8217;m going to try to chronicle my efforts to build a javascript based RPG here. I&#8217;ve built &#8220;prototypes&#8221; of games several times in XUL, Laszlo, Konfabulator, Canvas, and finally settling on plain old HTML.
I am going to be using YUI 3 for the core of the game engine. This allows me to focus on just [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">I</span>&#8217;m going to try to chronicle my efforts to build a javascript based RPG here. I&#8217;ve built &#8220;prototypes&#8221; of games several times in XUL, Laszlo, Konfabulator, Canvas, and finally settling on plain old HTML.</p>
<p>I am going to be using YUI 3 for the core of the game engine. This allows me to focus on just those parts of the js I need for the game, and take advantage of the hard work the folks on the YUI team.  I&#8217;ve heard from many folks who are in the school of thought to just &#8220;build it all on my own&#8221; but the nice thing about an RPG is that it doesnt need to have a fantastic framerate, and it&#8217;s mostly dealing with laying out tiles or dealing with data. So YUI 3 is a natural choice for me.  Tonight I&#8217;m going to get a tile to show up in the game. That&#8217;s my goal <img src='http://mistfyre.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/25/mistfyre-development-journal-talking-about-building-a-pbbg-rpg/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Bonuslevel - create your own game levels</title>
		<link>http://mistfyre.com/2008/09/22/bonuslevel-create-your-own-game-levels/</link>
		<comments>http://mistfyre.com/2008/09/22/bonuslevel-create-your-own-game-levels/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 07:59:01 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=57</guid>
		<description><![CDATA[http://www.bonuslevel.org/games/
I love games which are self-perpetuating through user-developed levels. This site allows you to play lots of 2d style platform games and urges you to dive in yourself to create new levels as well.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bonuslevel.org/games/"><span class="drop">h</span>ttp://www.bonuslevel.org/games/</a></p>
<p>I love games which are self-perpetuating through user-developed levels. This site allows you to play lots of 2d style platform games and urges you to dive in yourself to create new levels as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/22/bonuslevel-create-your-own-game-levels/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Testing code markup - starting on initial coding for game</title>
		<link>http://mistfyre.com/2008/09/10/testing-code-markup-starting-on-initial-coding-for-game/</link>
		<comments>http://mistfyre.com/2008/09/10/testing-code-markup-starting-on-initial-coding-for-game/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 06:43:50 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=54</guid>
		<description><![CDATA[I&#8217;m just at the very beginning of coding for this game. I&#8217;m exploring YUI3 and looking at what sorts of things I&#8221;ll need for this.


for(i=0;i]]></description>
			<content:encoded><![CDATA[<p><span class="drop">I</span>&#8217;m just at the very beginning of coding for this game. I&#8217;m exploring YUI3 and looking at what sorts of things I&#8221;ll need for this.</p>
<pre lang="javascript" line="1">

for(i=0;i<20;i++){

alert("testing the new syntax highlighter");

}
</pre>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/10/testing-code-markup-starting-on-initial-coding-for-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Testing out code markup plugin</title>
		<link>http://mistfyre.com/2008/09/08/testing-out-code-markup-plugin/</link>
		<comments>http://mistfyre.com/2008/09/08/testing-out-code-markup-plugin/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 06:18:12 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=52</guid>
		<description><![CDATA[Trying out a plugin for wordpress to display code snippets.
('#0' + rint.toString(16)).replace(/^#0([0-9a-f]{6})$/i, '#$1')

if(foo == bar){

// testing

}
]]></description>
			<content:encoded><![CDATA[<p><span class="drop">T</span>rying out a plugin for wordpress to display code snippets.</p>
<pre><code>('#0' + rint.toString(16)).replace(/^#0([0-9a-f]{6})$/i, '#$1')

if(foo == bar){

// testing

}</code></pre>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/08/testing-out-code-markup-plugin/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Pioneers of Aethora - a persistent browser based rpg</title>
		<link>http://mistfyre.com/2008/09/06/pioneers-of-aethora-a-persistent-browser-based-rpg/</link>
		<comments>http://mistfyre.com/2008/09/06/pioneers-of-aethora-a-persistent-browser-based-rpg/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 07:58:30 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=50</guid>
		<description><![CDATA[http://aethora.com/ 
This is a fun little web based rpg called Aethora. If you like tactical rpgs with alot of different pieces of information and elements to config, you might like this.
Personally, for me, I think it&#8217;s not quite my style. I&#8217;m more for a action type rpg.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://aethora.com/"><span class="drop">h</span>ttp://aethora.com/ </a></p>
<p>This is a fun little web based rpg called Aethora. If you like tactical rpgs with alot of different pieces of information and elements to config, you might like this.</p>
<p>Personally, for me, I think it&#8217;s not quite my style. I&#8217;m more for a action type rpg.</p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/06/pioneers-of-aethora-a-persistent-browser-based-rpg/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Creating a browser based rpg from scratch&#8230; what a long way to go</title>
		<link>http://mistfyre.com/2008/09/06/creating-a-browser-based-rpg-from-scratch-what-a-long-way-to-go/</link>
		<comments>http://mistfyre.com/2008/09/06/creating-a-browser-based-rpg-from-scratch-what-a-long-way-to-go/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 07:26:42 +0000</pubDate>
		<dc:creator>triptych</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistfyre.com/?p=48</guid>
		<description><![CDATA[I hope to chronicle here the work I will go through to create a fully realized web-based rpg engine. I&#8217;ve done so many aborted attempts in the past, that I feel like perhaps if I write faithfully here on a daily basis I&#8217;ll get somewhere. I really want and need your help! There&#8217;s going to [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">I</span> hope to chronicle here the work I will go through to create a fully realized web-based rpg engine. I&#8217;ve done so many aborted attempts in the past, that I feel like perhaps if I write faithfully here on a daily basis I&#8217;ll get somewhere. I really want and need your help! There&#8217;s going to be so much coding, features, and hopefully a great game will emerge from this!</p>
]]></content:encoded>
			<wfw:commentRss>http://mistfyre.com/2008/09/06/creating-a-browser-based-rpg-from-scratch-what-a-long-way-to-go/feed/</wfw:commentRss>
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